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July 03, 2022, 01:06:57 PM
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Author Topic: The real reason "why" the Skeleton Mage sucks  (Read 4529 times)

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Offline Resistall100Topic starter

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The real reason "why" the Skeleton Mage sucks
« on: March 02, 2010, 12:59:52 PM »
After i putted skill-points into "raise sk. mage" i noticed something very strange.  :o
They gain no life whatsoever  :'(
I started some research with a hex-editor, opening skills.bin, and i cant find any self synergy for additional hp%/lvl bonus for sk. mages, while the value is set on 30 inside skills.bin.

HEX=1E => 30 decimal,   for both param2 & param5

param5 is correct and used for ac/lvl (defense/lvl)
param2 is used for calc1

origin formulae for calc1 (hp% adjustment) in diablo2 v. 1.11b is:      (lvl < 4) ? 0 : (par2 * (lvl - 3))
wherin par2 = 30

in other words:
They keep having 61hp while putting in points into the skill...
They only get additional hp from mastery, 8hp/lvl  :P , as the normal fighters do also.

Or i'm terrible wrong and the skilldecr.txt do not match the skill-decription window inside the game, in any case this is a bug.

Offline GRBL

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Re: The real reason "why" the Skeleton Mage sucks
« Reply #1 on: March 02, 2010, 01:23:32 PM »
Don't they suck anyway, because of the low dmg? :P

Offline Resistall100Topic starter

  • Little Pickpocket
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Re: The real reason "why" the Skeleton Mage sucks
« Reply #2 on: March 02, 2010, 01:47:16 PM »
Don't they suck anyway, because of the low dmg? :P

hehe yes, but i had some skill-points left. they need a really BIG boost now, compaired to other char-classes with better ways on killing stuff  :p

Offline Seltsamuel

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Re: The real reason "why" the Skeleton Mage sucks
« Reply #3 on: March 02, 2010, 05:11:51 PM »
Hi,

the original txt are not included and the formulas were changed.

Greetings

Seltsamuel

Offline Resistall100Topic starter

  • Little Pickpocket
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Re: The real reason "why" the Skeleton Mage sucks
« Reply #4 on: March 03, 2010, 12:06:18 AM »
Hi,

the original txt are not included and the formulas were changed.

Greetings

Seltsamuel

LOL,

im not talking about the txt-files. surely i'm aware that those txt-files are not included. admit that param2 & param5 are set on 30 in-game (what isnt even default anyway :P) and not working as mentioned in game.
so after putting 60 points into the skill, they still walk in the game with 61hp, u got to be kidding. or else this whole skill is fake and unusable, when applied over a bugged code.

why not give them the same *hp % adjustment* as the normal sk. fighters have...... ? and the problem is fixed

-my 2 cents

Offline Seltsamuel

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Re: The real reason "why" the Skeleton Mage sucks
« Reply #5 on: March 03, 2010, 12:54:44 AM »
Hi,

for 6.1 the complete Mod is getting a rebalance not only the skelettons. I only answered because you mentioned the skilldesc.txt. It isnt the one Snej uses.

Greetings

Seltsamuel

Offline Resistall100Topic starter

  • Little Pickpocket
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Re: The real reason "why" the Skeleton Mage sucks
« Reply #6 on: March 03, 2010, 10:40:25 AM »
Aloah,

oops, typo of me, i mentioned the bin-files. anyway a very good plan. balancing such things is the most diff task i think. it requires also alot of playtesting (sorta beta-play :P)

i hope things workout well  ;)

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