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Author Topic: [6.0.04] The Bosscounter  (Read 22472 times)

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Offline SirSamusAranTopic starter

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[6.0.04] The Bosscounter
« on: July 19, 2009, 02:07:08 PM »
The Bosscounter

Description / Beschreibung:
(English) The Bosscounter is a charm, which you can obtain from Corpsefire in "Normal".
Initially, the charm doesn't have any attributes. However, you can upgrade the charm by "cubing" it with I´d like to be ... potions. (e.g. put the charm and the potion in the horadric cube, and push transmute)

* * *          * * *          * * *
(German) Der Bosscounter ist ein Zauber, den man bei Corpsefire im Schwierigkeitsgrad Normal findet. Am Anfang verfügt er über keinerlei Eigenschaften, dies ändert sich erst wenn man ihn zusammen mit I´d like to be ... Potions im Horadrim-Würfel verwandelt.

Function / Funktion:
(English) "I'd like to be ..." potions increase hidden internal counters on the Bosscounter by a random value. It does not matter which particular potion is being cubed at any time. The amount of cubed "I'd like to be ..." potions is shown as "X Potions used" on the Bosscounter. Whenever the internal counter hits a certain value, the Bosscounter gets a specific attribute increase. To make each Bosscounter unique, there is a possibility that the counter will skip and omit some attributes. The obtained attributes on the Bosscounter are fixed, that is, their numeric values do not vary (this might change in future patches).
* * *          * * *          * * *
(German) Die I'd like to be ... Potions erhöhen auf dem Bosscounter einen internen Counter um einen variablen Wert. Es macht keinen Unterschied welche I.d like to be... Potion man wann auf den Bosscounterl fügt. Die Anzahl an verschiedenen I´d like to be ... Potions, die man auf den Bosscounter gefügt hat, wird über einzelne ... Potion Used -Counter auf dem Bosscounter angezeigt. Wenn der interne Counter auf einen bestimmten Wert stößt bekommt der Bosscounter eine Eigenschaft. Es ist zudem möglich das man Eigenschaftswerte überspringt und man sie so nicht bekommt. Dies bewirkt dass keine 2 Bosscounter identisch sind. Die Eigenschaften die der Bosscounter bekommen kann haben immer den gleichen Wert und sind nicht variabel gestalltet (dies könnte sich in kommenden Versionen ändern).

Possible attributes / Mögliche Eigenschaften:
(in the exact same order) / (in genau dieser Reihenfolge)
Attacker takes Damage by 30
+10 to Energy
+10 to Dexterity
+10 to Strength
+10 to Vitality
+100 Defense
+100 Defense versus Melee
+100 Defense versus Missile
+5 to all Attributes
+5% Fire Resist
+5% Poison Resist
+5% Cold Resist
+5% Lightning Resist
+10% Magic Resist
+5 % All Resistances
+100% extra Gold from Monsters
+100 % Better Chance of Getting Magic Items
+20% Faster Run/Walk
Adds 10-100 Fire Damage
Adds 10-100 Lightning Damage
Adds 10-100 Magic Damage
Adds 10-100 Cold Damage
Adds 10-100 Poison Damage (over 1frame)
Adds 10 Throwing Damge (?)
+ 10 Damage
+10% Faster Block Rate
+10% Increased Attackspeed
+10% Faster Cast Rate
+10% Faster Hit Recovery
Mana Stolen by 7%
Life Stolen by 7%
+7% Max. Fire Resist
+7% max. Cold Resist
+7% Max. Poison Resist
+7% Max. Lightning Resist
+7% Max Magic Resist
+7% Max. Fire/Cold/Lightning/Poison Resist
+7% Poison Skilldamage
+7% Fire Skilldamage
+7% Cold Skilldamage
+7% Lightning Skilldamage
-7% Vendor Prices
+7% Expirence gained
+3 to All Skilllevels
33% Open Wounds
Fires Explosive Arrows/Bolts
Cannot be Frozen
Ignor Target Defense
Prevent Monster Heal
« Last Edit: July 31, 2009, 04:38:16 PM by SamusAran »
Gruß euer Cola-Vampir SirSamusAran

Ich poste nur wahllos auf meiner Tastatur getippte Buchstaben, sollten dabei Silben, Wörter oder gar sinnige Sätze entstehen, ist dies purer Zufall.
I only type randomly on my keyboard. Should thereby syllables, words or even meaningfull sentences be created, that would be totally by accident.

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