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MYD2\D2SE <- This is the D2SE systemfolder. It contains all important maincomponents. Generally it is imperative to: KEEP AWAY!!.MYD2\D2SE\CORES <- The clean D2 versions with all their .dll and patch_d2.mpq files are located here. Each version has its own folder and every single folder contains a SAVE directory for the savefiles. (in case of someone plays a vanilla version) Except from the the save folder you should: KEEP AWAY!MYD2\D2SE\UTEMP <- This folder is used by the Autoupdater to download and extract files from the internet. KEEP AWAY!!MYD2\D2SE\X_optional_X <- This folder is interesting because some optional files which you maybe want to use are located there. At the moment, there are only some .mpq files called "Stubfiles". These are .mpq files which are almost empty and which you can use to overwrite the original .mpq's in the D2 mainfolder. (which are named the same) Well you have to abstain from music and videos then, but you are saving several hundred MB of your diskspace.MYD2\D2SE\7zr.exe <- This file belongs to 7zip, a file packer / unpacker. It is used by the autoupdater to unzip the updates. KEEP AWAY!MYD2\D2SE\Standard_Realm.reg <- If you ever have problems while quitting D2SE and the original D2 realmgateways were not restored, you can reset it via doubleclicking this .reg file. This shouldnt be ever necessary, but i better prevent the case ;-)MYD2\MODS <- This folder is empty after the installation. HERE you can extract your modplugins - each mod in its own folder. This is the place where modders can let off steam.MYD2\PlugY <- This is the basic installation of Plugy 9.0 - here also applies: KEEP AWAY! All mods which use Plugy share these files. The modified Plugy files have to be IN the single modfolders, DON'T MODIFY ANYTHING!!! See Yohanns Plugy 9.0 for further informations, I save listing the details here ^^
MYD2\D2SE.exe <- This is the D2SE mainprogramm. To use D2SE simply start this exe.MYD2\D2SE.ini <- This is the D2SE ini file. D2SE remembers which mod was played lastly here.MYD2\glide3x.dll <- The mainfile of the Glidewrapper by Sven Labusch.MYD2\glide-init.exe <- The tool to be able to configure the glidewrapper. D2SE lets you start the glidewrapper straight from the GUI.MYD2\glide-liesmich.txt <- documentation of the glidewrappers in german.MYD2\glide-readme.txt <- documentation of the glidewrappers in english.
#This is for Modsystem compatibility only dont touch this![D2SE]CreatedFor=2.1.0
#The User Checkboxes will be remembered here. All options can be altered inside GUI[USERSETTINGS]#Renderer 0=DDraw 1=D3D 2=not functional(openGL) 3=glide/3dfx default=3Renderer=3#WindowMode 0=Fullscreen 1=D2 inside Window (-w commandline) works only with glide+DDraw default=0WindowMode=0#NoSound 1=switch off sound (-ns commandline)NoSound=0#Enables Creation of HC Chars when ModAllowHC=1 default=1EnableHC=1#Enable PlugY when ModAllowPlugY=1EnablePlugY=0#Enable MultiRes when ModAllowMultiRes=1EnableMultiRes=0#Parameter for modding, only active when Modable=1#Direct 1=use -direct commandline default=0Direct=0#Txt 1=use -txt commandline default=0Txt=0
#Settings the Modder has to Set when using D2SE Modsystem it can be protected! Dont change anything here when its not your Mod and you want to play on Realm[Protected]#CoreEngine needed or included in this Mod all not included files will be taken from the Vanilla Folder of the Version!#Supportet Cores are 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13c THIS MUST BE SETD2Core=1.11b#Modnames & Title 32 Chars each maximumModName=SnejModTitle=Diary of the Dark Wanderer#Mod Versions 10 Chars each maximumModMajorVersion=6ModMinorVersion=.0ModRevision=.05#Filename of a 250*60 Buttonimage in BMP format! keep the outer 1 pixel border black! used for ModselectionModBanner=Snejbutton.bmp#Button to launch readme can be file or WebpageModReadme=documentation\readme.htm#Button to launch Descriptionfile can be file or WebpageModDescription=documentation\about.htm#Button to reach Homepage can be file or WebpageModHP=http://snej.bananenblau.net/#Button to reach Forum/Board can be file or WebpageModBoard=http://snej.org/forum/#Allow the activation of -direct and -txt switch default=0Modable=0#Allows the Creation of HC Characters default=1ModAllowHC=1#1=Allow Singleplayer Multistart!ModAllowSPFeature=1#ModSystems used#Allowed with Core 1.11b: NEFEX#Allowed with Core 1.10f: D2MOD#Allowed with the Cores it was compiled for: D2Extra#Allowed with all supportet Cores: D2SE#for correct configuration and handling of nefex, d2mod and D2Extra refere to their readmes, ini files and documentation!#for correct configuration and handling of D2SE refere to the documentation as soon as its available.#not all features of each System can work together watch out for Collisions be warned!#dont use any of their loadsystems D2SE will load the modsystems in a clean way for you!!!#D2SE 1=load and init D2SE on startupModUseD2SE=1#Name of the D2SE Mod dll 32 Chars maximumD2SEDllName=SNEJ6005D2SE.dll#D2SEUtility 1=use utility functions inside D2SEUtility.dllModUseD2SEUtility=0#Nefex 1=load nefex at startup it does selfinitializationModUseNefex=0#D2Mod 1=load and init D2Mod.dll at startupModUseD2Mod=0#D2Extra 1=Use D2Extra on startup make sure you have the correct version for your D2 Core!ModUseD2Extra=0#PlugY 1=Allow PlugY make sure the installed Version supports the D2 Core! (1.09b 1.09d 1.10f 1.11b 1.12a)ModAllowPlugY=0#MultiRes 1=Allow Multires only allowed for 1.12a coreModAllowMultiRes=0#MPQ Setup#1=Patch_D2.mpq gets loaded 0=gets unloaded. Use 0 only when your own .mpq holds all content of patch_d2.mpqModUsePatch_D2=1#Names of up to 3 own MPQ Files in increasing priority. All of them are higher than patch_d2 #32 Chars each maximumModMPQ1=Snej_Mod.mpq#ModMPQ2=DaylyQuests.mpq#ModMPQ3=Snejpatch.mpq#Realm setup DONT EVER USE D2SE to connect to official BNet. Checksum will fail for sure!#Only use the baseinstallation of D2 patched to newest Patch to play on BNet with starting game.exe !!!#Im not responsible if you are stupid! make sure you have no type errors this cannot get verified automatic!RealmGateway=pvpgn.D2Maniacs.orgRealmTimezone=-1RealmGatewayName=D2 ManiacsRealmSelected=SnEjRealmPort=4357#UPDATE SetupUpdateFile=Snej_UPDUpdateMirror1=http://hosted.pulseone.at/~ultima/d2se/updates/[END-Protected]
#Her you can enable/disable and configure Features of the D2SEUtility.dll comming soon[D2SEUTILITY]
#Read this from your own code for your own features![CUSTOM]
#dont touch this it must be at the end of file to check for corruptions[END]endoffile=4711
MYD2\D2SE <- Dies ist der D2SE Systemordner er enthält alle wichtigen D2SE Hauptkomponenten. Generell gilt in diesem Ordner mit all seinen Unterordnern: FINGER WEG!!.MYD2\D2SE\CORES <- Hier befinden sich die sauberen D2 Versionen sprich deren .dll Dateien und deren patch_d2.mpq. Jede Version hat ihren Ordner und jeder dieser Ordner enthät ein eigenes SAVE Verzeichnis für Spielstände beim spielen der Vanilla Versionen. Bis auf die save Ordner gilt hier überall FINGER WEG!MYD2\D2SE\UTEMP <- Diesen Ordner benutzt der Autoupdater um Dateien aus dem Netz zu laden und zu entpacken FINGER WEG!MYD2\D2SE\X_optional_X <- Dieser Ordner ist interessant, da sich dort optionale Dateien befinden die man eventuell benutzen möchte. Zur Zeit befinden sich dort nur sogenannte .mpq Stubdateien, das sind mpq die nahezu leer sind und die man benutzen kann um die gleichnamigen mpq im D2 Hauptordner zu überschreiben. Dies bewirkt zwar das man auf Musik und Videos verzichten muss spart jedoch mehrere 100 MB an Festplatten Platz.MYD2\D2SE\7zr.exe <- Diese Datei gehört zu 7Zip einem packer/entpacker und wird vom Autoupdater zum entpacken der Updates benötigt. FINGER WEG!MYD2\D2SE\Standard_Realm.reg <- Sollte es beim verlassen von D2SE mal Probleme geben und die original D2 Realmgateways sollten nicht wiederhergestellt worden sein kann man diese per Doppelklick auf diese .reg wieder auf Standard zurücksetzen. Sollte niemals nötig sein, Datei liegt aber trotzdem hier ;-)MYD2\MODS <- Dieser Ordner ist bei Installation bis auf eine Hinweisdatei noch leer, HIER sollen alle Modplugins hinein jede Mod in einem eigenen Verzeichnis. Dies ist der Bereich in dem sich die Modder austoben dürfen.MYD2\PlugY <- Dies ist die Grundinstalation von PlugY 9.0 auch hier gilt FINGER WEG alle Mods die PlugY nutzen teilen sich diese Dateien. Die veränderten PlugY Dateien gehören IN die einzelnen Modordner hier NICHTS ÄNDERN!!!! Inhalt siehe Yohanns PlugY 9.0 ich spare mir die Auflistung hier ^^
MYD2\D2SE.exe <- Dies ist das D2SE Hauptprogramm um D2SE zu benutzen muss man diese exe starten.MYD2\D2SE.ini <- Dies ist die D2SE ini Datei hier merkt sich D2SE welche Mod zuletzt ausgewählt war.MYD2\glide3x.dll <- Die Hauptdatei von Sven Labuschs Glidewrapper.MYD2\glide-init.exe <- Das Konfigurationstool für den Glidewrapper, D2SE erlaubt das starten dieses Tools direkt von der grafischen Umgebung.MYD2\glide-liesmich.txt <- Dokumentation des Glidewrappers in deutsch.MYD2\glide-readme.txt <- Dokumentation des Glidewrappers in englisch.