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October 18, 2019, 07:39:51 PM
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Author Topic: D2SE Modmanager Modplugins [english/german]  (Read 453011 times)

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Offline Carradar

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #80 on: February 26, 2014, 01:27:27 PM »
Hi guys,


I want to ask a few questions and i hope that this is the right place.
1st. I was unable to install Diablo 2 Eastern Sun on my own, so i guy from the Phrozenkeep forum told me that if i visit this website and install D2SE, i might be able to do it. I did everything right and i was able to play ES with D2SE + MOD ES R6D. But now i have another problem. In version R6D a lot of things are fixed and for a lame layer like me it is devastating. I like to stick on the gambler for unique and set items and have a vendor reduce by 70% as a paladin skill. So i want to ask this thing: is there a chance that you make a MOD with this database: DATA
I have found this database in a local website and when i installed it i had a lot of probems - game crashes, resolution problems, sound problems .... So i want to have it as a D2SE MOD.
I see that this is a german speaking forum. So you may answer in german. I`ll be able to understand what you have written.

Offline ultimategrayfox

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #81 on: February 26, 2014, 02:13:44 PM »
the problem is, i don't find the old C version anywhere. anyway if you just want price reduction or the item edits it's possible with the specific editor, and with the usual hero editor, if you play it smart :D

Offline msql2015

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #82 on: March 09, 2015, 07:11:05 AM »
thanks.

Offline cjp1123

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #83 on: June 14, 2015, 07:36:26 AM »
SeltSamuel, the Blazing fire mod listed on this is far out of date, they moved on to "Trance Mod" while it is still being worked on at Blazinfire.com the server will not let me download it and as far as i can tell its not for D2SE If possible, could you make it into a D2se Plugin?


http://www.benowns.com/blazingfire/Trance.zip

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #84 on: June 14, 2015, 01:22:59 PM »
Hi,

sure i can check it .. but i wont make new plugins until the new version of the modmanager is released.

Greetings

Seltsamuel

Offline Zerum

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #85 on: June 14, 2015, 01:48:14 PM »
Btw. you should be able to create D2SE plugins by yourself aswell. (its not "official" then though)
its not really complicated, and i think Seltsamuel even wrote a short instruction on how to do it somewhere if i remember right.
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Offline cjp1123

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #86 on: June 14, 2015, 11:25:41 PM »
ill have to take a look at that, if i can find it, its an MPQ based patch far as i can remember

Offline warhound

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #87 on: December 06, 2015, 10:18:30 AM »
curious if your still working on this seltsamuel? really hoping you are

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #88 on: December 06, 2015, 03:54:19 PM »
Hi,

at the moment i stopped working on everything as im working so much i even have no time for my family at all.. But sure .. work will continue as soon as i get the time to do so.

Greetings

Seltsamuel

Offline warhound

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #89 on: December 08, 2015, 01:32:01 AM »
that sucks but o well real life is more important. good luck and hope things change so you can spend more time with family and maybe work on this to... one can hope

Offline chrisinajar

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #90 on: October 22, 2016, 08:41:42 AM »

Hey guys! Eastern Sun doesn't work with PlugY when installed the normal way. I think it's because the version of PlugY that comes with D2SE doesn't work with eastern sun. Here's how to get another version in there and working:


 * 1) Install D2SE
 * 2) Get ES R6E Com4.1N from [snej](http://snej.org/forum/index.php?topic=18504.msg458514#msg458514)
 * 3) Copy `d2gfx.dll` from `\D2SE\CORES\1.10f` into your ES directory (should be `\MODS\ES R6E Com4.1N`)
 * 4) Download [PlugY 9.0](http://d2mods.info/filecenter/dload.php?action=file&file_id=1531&sid=1b831b0389ec89039f1629b5f43d4fcc) and extract it into your ES directory
 * 5) Run "PatchD2gfxDll.exe"
 * 6) Start ES normally, but disable PlugY from the D2SE launcher. The game will run with PlugY since it's patched in manually.

Offline SpiKe.

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #91 on: October 22, 2016, 01:15:56 PM »
You can skip step 3/5/6. The problem should be that D2SE use Plugy 10 which is not compatible with 1.10. If u put Plugy 9 into the Mod folder from ES (Plugy.dll only) it should work.

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #92 on: October 22, 2016, 02:35:37 PM »
Hi,

yes just putting plugy.dll from plugy 9 into the modfolder should be enough.. ill check this issue and will update the plugin.

Greetings

Seltsamuel

Offline chrisinajar

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #93 on: October 22, 2016, 08:42:31 PM »
You can skip step 3/5/6. The problem should be that D2SE use Plugy 10 which is not compatible with 1.10. If u put Plugy 9 into the Mod folder from ES (Plugy.dll only) it should work.
It does not. I tried this from the suggestion of others, as did my friend. This is the only method either of us have gotten to work. I assume the nature of the incompatibility has more to do with d2gfx.dll than it does PlugY.dll.

Offline SpiKe.

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #94 on: October 22, 2016, 08:55:38 PM »
if PlugyEnable is set to 1 in D2SE it should work. Else look into D2mod.ini if there is somthing like Plugy=Plugy, if not add it there. It's inject faster then D2gfx.dll

Offline chrisinajar

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #95 on: October 22, 2016, 09:25:40 PM »
if PlugyEnable is set to 1 in D2SE it should work. Else look into D2mod.ini if there is somthing like Plugy=Plugy, if not add it there. It's inject faster then D2gfx.dll
Ohhh! This does work! This is much simpler, thank you.


The exact line it needs is:

PlugY=PlugY.dll

Offline SpiKe.

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #96 on: October 22, 2016, 10:01:36 PM »
Yeah sorry, forgot to add .dll. Glad it works. Have fun ;)

Offline ocarinas

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #97 on: October 29, 2016, 12:40:03 AM »
Hello, I'd love to have the latest version of Immersion mod, already tried to make one myself but the mod is so heavily coded that I've had to give up...,
I've tried everything I can think of but it just won't work, the best I can do was making Necromancer playable but for some reason I can't talk to most of the npcs, their dialog boxes just won't pop up -_-

I know you're currently busy with rl but please consider do it if you have some free time since I don't think the author will release any new version anytime soon...

Thanks for your hard work, Seltsamuel!

Edit: after playing for sometime, I gotta say, this mod has the best system ever! there are many uniqueness like auto-pickup gold and wilderness npcs, crafting is also interesting but what I like the most is the skill tree, each skill has its uses and fits the theme of each character perfectly, seriously it such a shame that it takes such a long time to release each patch...
« Last Edit: October 29, 2016, 01:36:20 AM by ocarinas »

Offline SpiKe.

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #98 on: October 29, 2016, 12:43:39 AM »
You may provide a link to the new Version of Immersion?

Offline ocarinas

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #99 on: October 29, 2016, 12:54:16 AM »
Here is b1.05e
http://d2immersion.com/download/Immersion_v105b105_Setup.exe

Edit: might as well add the core folder too since you can't patch the mod without d2immersion.dll
http://d2immersion.com/download/Immersion_v105b102_Setup.exe


Oh, and thanks for looking into this, SpiKe  :)
« Last Edit: October 29, 2016, 01:59:52 AM by ocarinas »

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