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Snejportal  |  D2SE  |  D2SE Mods  |  Netherworld Rises  |  Development  |  Maps (Moderators: PureRage, Relay)  |  Topic: Map Bugs
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June 05, 2020, 03:06:35 AM
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Author Topic: Map Bugs  (Read 2411 times)

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Offline RelayTopic starter

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Map Bugs
« on: May 21, 2011, 10:44:17 PM »
Hey guys, because of the fact that the first beta release is getting close I'm creating this Thread.
If u discover any map related bugs please post em here together with a little description and screenshots maybe.

Thank you.
Greetz Relay

Offline Segolia

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Re: Map Bugs
« Reply #1 on: June 01, 2011, 03:21:59 AM »
There have been a few instances in act 1 where monsters spawned outside the maps.
Made a mini-mod cause I was bored, check it out below
(and dont ask why I have a diff username)


http://tdmbyxires.44.forumer.com/index.php

Offline MW95

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Re: Map Bugs
« Reply #2 on: June 01, 2011, 10:11:56 AM »

Offline RelayTopic starter

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Re: Map Bugs
« Reply #3 on: June 01, 2011, 12:59:59 PM »
http://imageshack.us/photo/my-images/718/screenshot001pl.jpg/

General Merrifit's Seal is placed wrong


Hmmm pretty wierd, for me it looked fine.  U maybe using the "perspective mode" in the Video Options?

Offline MW95

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Re: Map Bugs
« Reply #4 on: June 01, 2011, 01:44:04 PM »
Maybe, but we could walk through it without key^^ so i dont think so...

Offline Seltsamuel

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Re: Map Bugs
« Reply #5 on: June 01, 2011, 01:46:35 PM »
Hi,

When i recall right the "Door" is a placed Monster? when yes is AutoPos set to 0 ? else it will spawn randomly in a circle around his position ^^

Greetings

Seltsamuel

Offline Korosukuma

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Re: Map Bugs
« Reply #6 on: June 01, 2011, 03:46:48 PM »
i canĀ“t see many maps and the Akt2 Map are lutgolein(or so) the map is false.

Offline MW95

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Re: Map Bugs
« Reply #7 on: June 01, 2011, 03:55:34 PM »
automaps arent ready at this moment...

Offline Segolia

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Re: Map Bugs
« Reply #8 on: June 02, 2011, 06:25:27 AM »
Quote from: Change Log 0.1d
- Walls of buildings should now fade

What about the roofs?
Made a mini-mod cause I was bored, check it out below
(and dont ask why I have a diff username)


http://tdmbyxires.44.forumer.com/index.php

Offline Segolia

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Re: Map Bugs
« Reply #9 on: June 02, 2011, 07:56:31 PM »
This part of maggot caves have an invisible wall on it.
Made a mini-mod cause I was bored, check it out below
(and dont ask why I have a diff username)


http://tdmbyxires.44.forumer.com/index.php

Offline dutchess

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Re: Map Bugs
« Reply #10 on: September 23, 2011, 04:56:02 PM »
this is my favourite bug :


1024 res in glide

I wonder what elements could be between 'em :D

Offline PureRage

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Re: Map Bugs
« Reply #11 on: September 23, 2011, 08:24:55 PM »
yeh with all the maps being done before we switched to high res, there are a few areas that need adjusting.
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Snejportal  |  D2SE  |  D2SE Mods  |  Netherworld Rises  |  Development  |  Maps (Moderators: PureRage, Relay)  |  Topic: Map Bugs
 

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